SKU: 26503834787

Low power monitoring camera AI smart wifi waterproof 1080P HD remote network camera

Sale price$36.70 Regular price$40.78
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Description

Low power monitoring camera AI smart wifi waterproof 1080P HD remote network cameraLow power monitoring camera AI smart wifi waterproof 1080P HD remote network camera Features: The installation is simple and easy to use without any cable Clear and smooth images, intelligent transmission to play the limits of the network Online firmware upgrade, synchronous update function Support for two way voice talk, echo elimination and noise reduciton Support Android, IOS smart terminal remote real time monitoring 2MP(1920X1080),high definition

Low power monitoring camera AI smart wifi waterproof 1080P HD remote network camera

Features:
◆ The installation is simple and easy to use without any cable
◆ Clear and smooth images, intelligent transmission to play the limits of the network
◆ Online firmware upgrade, synchronous update function
◆ Support for two-way voice talk, echo elimination and noise reduciton
◆ Support Android, IOS smart terminal remote real-time monitoring
◆ 2MP(1920X1080),high definition image quality
◆ Infrared light(night vision distance of 7 meters), day and night 24-hour monitoring, IR-CUT switching, daytime color, night vision more clear
◆Support 2.4G Wi-Fi(IEEE802.11b/g/n)
◆ Smart storage algorithm, small space to accommodate more content, support Micro SD card(up to 128G), cloud storage
◆ Support to scan the QR Code to connect Camera
◆ Support humanoid detection, vehicle detection, pet capture and package detection (need to open value-added services)
◆IP65 dustproof and waterproof design, easy installation, back and bottom support 1 / 4 universal screw bracket

Specifications:
SOC: ARM
Sensor: 1/2.9"color CMOS sensor
Lens: M12,f: 3.3mm,F2.0, 2MP
View angle: H(horizontal)95degree; V(vertical)55degree; D(verse)110 degree
Low illumation: 0.01Lux
Input/output: Two-way voice talk (built-in microphone and speaker)
Audio compression: AAC
Vedio compression: H.264/H.265
Light frequency: 50Hz, 60Hz
Frame rate: 15fps
Maximum image : 1920*1080P
Night vision: Choose 8 low power infrared lamps or 2 medium power infrared lamps (850nm wavelength) white light fill
Wireless network: 2.4G WIFI(IEEE802.11b/g/n),built-in antenna
Agreements: TCP/IP、UDP/IP、DHCP、RTMP、MUTP
Ip address: Dynamic IP address
Smart function: Support humanoid detection, vehicle detection, pet capture and package detection
Alarm notification: Mobile APP alarm push,alarm sound warning and equipment white light flashing
Wake up mode: PIR human body induction wake up, remote active wake up
Record method: Alarm triggered, manual recording
Rcord: Cloud/Micro SD/Mobile storage
LED indication: RGB three colors light, indicating power supply / network signal / function status
Capabilicty: 5200mAh/6700mAh
Detachability: Non detachable
Charging voltage: DV 5V+-5%/1.5A
Protection mode: IP65 dust proof and waterproof; over current / over discharge / overcharge / short circuit / high and low temperature charging protection
standby power consumption: 1.68mW(4V 0.42mA)
Daytime power consumption: 1W((3.8V 264mA)
Night Power consumption : 2.17W((3.8V 571mA)
Power: 1个Micro USB port,compatible with type C interface
SD card: 1个Micro SD card(Max support 128GB)
Button: 1pcs reset button,1pcs switch button
Installation method: 1 / 4 universal screw hole and magnetic suction
Dustproof and waterproof: IP65
Working environment: -10° ~ 45°C /10% ~ 80% (No condensation)
Stored Environment: -20°C ~ 60° /0% ~ 90%(No condensation)
Size(LxWxH): 67mm*58mm*89mm(no stand)
Weight : About 212g
Material + Technology: PC
Color: White

Note:
It does not have a battery and needs to be connected to a USB power cord for power supply
It does not include a memory card, please bring your own if you need it
Insert the memory card before use, the memory card needs to be formatted first

Package Included:
1 x Security Camera
1 x Holder
1 x USB Charging Cable
1 x Screw Kits
1 x Manual


Shipping:
Free Shipping
Delivery Time: 2-6 working days

Warranty:
Returns: Customers have the right to apply for a return within 60 days after the receipt of the product
24-Hour Expert Online: Solve your installation and product problems


Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
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SKU: 26503834787

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4.8 ★★★★★
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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Whiting, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Lexington, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Cuba, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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